【CardMaker】【Quick help】My Heros

Note: Quick help is mainly for freshman. Because of the frequent updates of game, the latest announcements are always prevailing if there is inconsistency between Quick help and actual data.

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Team is where players manage Heros.

The Hero in the game is not only a weapon for battles but a prop for mining.

Battle Heros Management


In My Team, switch the OFF and ON on the right side of the hero to manage the heros in the battle.
The minimum number of combat heros is 1, and the upper limit is 3.

Hero details


FP(Fight Power):

Comprehensive of hero gaming ability.

MP(Mana Power):

Card mining ability.

HP(Hit Point):

It affects the survivability of a hero. In a battle, when the hero's HP is zero, the hero falls.
When all the heros of one side fall, the other side wins.


It influences the defense endurance of the hero.


In battle, it is an important strategic mechanism.
heros are divided into front and back row heros. Most cards are used from the front by default, so the front rows are usually have higher DEF than the back ones. The innate hero in the back row can give an extra action point (AP) +1 for each round, and the default action point is 3. Therefore, the protection of the back row is particularly important.
For example: Player A carries two back row heros, and one front row hero in the battle, then the action points of each round are 3 + 2. When one back row hero of Player A falls, the action points of each round are 3 + 1.


Hero's natural element attributes are divided into five attributes of Fire, Water, Wind,Earth and None, among which they restrain against each other.

(More details:

Sharing of Hero CAKE:

At everyday midnight, the CAKE income on the previous day is settled. The mechanism is as follows:

The daily CAKE output of hero is constant according to the total amount of each element, which is 10000 cakes per element, shared by whole town.

The calculation formula is: (Totel of the complete star Hero’s Magicpower + totel of the scattered hero cards * 0.75) * server rare ratio

Sharing will be check through the daily mail.

For example:

Hero quality will have a positive addition to the final MP settlement:


The number of heros that exist (depending on the town) will have an inverse addition to the final MP settlement:



PlayerA has None attribute hero MP for 161000, 110% bonus to legend quality, and the total in town is 300, which bonus is 150%, it is concluded that PlayerA has actual MP is 531300, all town None attribute hero total MP on the day is 3000000, so PlayersA will have CAKE: 531300/3000000 * 10000 CAKE = 1771

Ash Power bonus:


Initial Ash Power is 1000 which can be filled at the lower left corner.


Sharing will deduct certain Ash Power.

Each town will share 900 Ash Power per day based on each element, and 6 Ash Power for each player.

Ash Power cost of one player on that day = Hero MP of this element of player on that day / total Hero MP of this element of town on that day in integer.

The more CAKE you get, the more Ash Power you consume. When Ash Power is less than 0, the CAKE is obtained according to the percentage of the CAKE deduction and deducted.

For example:

In Cake Town, PlayerA has 1000 MP of Fire Element hero, and 500000 MP of all fire Fire Element hero in Cake & Nature Town. Finally, PlayerA needs to consume Ash Power = 1000 / 50000 * 900 + 6 = 24

Ash charge is limited to 20,000 points.

Impact of Ash Power on CAKE output:

0-0, 0% of CAKE production
1-2000, 100% of CAKE production
2001-MAX, 150% of CAKE production

You can get ashes through hero resolving, hero synthesis, card resolving, card melting, sponsor card, sponsor workshop, etc.

Hero Level

Carry on your heros into the Mods and cost the Energy for add EXP to them.

Every level will add 1% attritube to hero.

Hero synthesis


In the synthesis page, two identical heros (including the same heros with same stars) can be synthesized.

After synthesizing, the original hero will be destroyed, and the synthesized hero's star + 1, MP will be added together with an additional bonus.

All FP will be increased by a certain percentage. CAKE, MP, and Elements are needed. The formula is as follows:

Required CAKE = base MP value of the hero * (2.25 ^ star number)
Required MP = base MP value of the hero * (4 ^ star number)
Required Element = base MP value of the hero* (3 ^ star number)

The MP base of the hero is the MP when 0 star.

Required Golden Ticket = square of the hero’s current star * quality level (see name background color for details)
if the current hero’s star is less than 1, the Golden Ticket cost is 0
Epic (purple) of 1 star composes 2 star: no cost
Legend (orange) of 8 star composes 9 star: Golden Ticket required 8² * 5 = 320

After hero synthesis, FP, HP and DEF are upgraded, and the upgrade formula is as follows:

The base value * (1.2 ^ current star number).

The MP value of hero synthesis will be increased, and the promotion formula is as follows:
base MP value * (2 ^ current star number)* (1 + 0.05 * current star number)

For example,
Hero A has base FP of 10,000, HP of 100, base DEF of 10, and MP of 20,000.

FP = 10000 * 1.2 ^ 3 = 17280, HP = 172, DEF = 17. MP = 184000

It will not fail. It can be safely carried out.

All heros are initially from 0 stars.
Heros can be synthesized from 0 stars to 9 stars (full stars)
All heros can be traded.

Hero sale


In the details of the hero, the hero can be sold to the market for other players to buy.
When the heros are put on the shelves, 3% of the price tax will be deducted as the income of town construction.
heros have no time restrictions and can be removed at any time.

Hero purchase


In the trade market, players can check the details of the hero and select the hero to buy. In the hero details in the hero market, click Buy to get the hero.

Sealling Power: Full Star Experience

It is available only in Cake Town.


Allow players to experience the effects of all heros.

Different heros will need seal different amounts of element essence to activate the full star experience. The number of seals required ranges from 2 to 64.

The full-star status experience will only take effect by being carried in the cleared level, and the un-cleared level is normal status(for example, the experience of Mr.N will not take effect).
After the seal is withdrawn, the full-star status disappears and the essence of the element will be returned to the bill and sealed for 7 days.

Note: A seal effect only works for the same hero. For example: 1 star Goblin and 2 stars Goblin are similar hero, Jaina and 【Remains mirror】 Jaina are different heros. Note: The experience will only become full stars, no other star settings.Note: By any behavior such as decomposition, which leads the number of heros become less than 1, the effect will be released by default, and the essence of the element will be returned to the bill until the hero number is greater than 1 then re-open the experience.






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